Add some snakes
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2
snakes/__init__.py
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2
snakes/__init__.py
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from .snake import Snake
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from .starter_snake import StarterSnake
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32
snakes/snake.py
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snakes/snake.py
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import typing
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class Snake:
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SNAKES: typing.Dict[str, typing.Type["Snake"]] = {}
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def __init_subclass__(cls) -> None:
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cls.SNAKES[cls.__name__] = cls
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def info(self) -> typing.Dict:
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'''info is called when you create your Battlesnake on play.battlesnake.com
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and controls your Battlesnake's appearance
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TIP: If you open your Battlesnake URL in a browser you should see this data
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'''
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raise NotImplementedError()
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def start(self, game_state: typing.Dict) -> None:
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'''start is called when your Battlesnake begins a game'''
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raise NotImplementedError()
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def end(self, game_state: typing.Dict) -> None:
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'''end is called when your Battlesnake finishes a game'''
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raise NotImplementedError()
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def move(self, game_state: typing.Dict) -> typing.Dict:
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'''move is called on every turn and returns your next move
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Valid moves are "up", "down", "left", or "right"
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See https://docs.battlesnake.com/api/example-move for available data
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'''
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raise NotImplementedError()
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74
snakes/starter_snake.py
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74
snakes/starter_snake.py
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import random
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import typing
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from .snake import Snake
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class StarterSnake(Snake):
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'''Snake from Battlesnake's starter snake repo'''
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def info(self) -> typing.Dict:
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print("INFO")
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return {
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"apiversion": "1",
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"author": "", # TODO: Your Battlesnake Username
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"color": "#888888", # TODO: Choose color
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"head": "default", # TODO: Choose head
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"tail": "default", # TODO: Choose tail
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}
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def start(self, game_state: typing.Dict):
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print("GAME START")
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def end(self, game_state: typing.Dict):
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print("GAME OVER\n")
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def move(self, game_state: typing.Dict) -> typing.Dict:
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is_move_safe = {"up": True, "down": True, "left": True, "right": True}
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# We've included code to prevent your Battlesnake from moving backwards
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my_head = game_state["you"]["body"][0] # Coordinates of your head
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my_neck = game_state["you"]["body"][1] # Coordinates of your "neck"
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if my_neck["x"] < my_head["x"]: # Neck is left of head, don't move left
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is_move_safe["left"] = False
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elif my_neck["x"] > my_head["x"]: # Neck is right of head, don't move right
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is_move_safe["right"] = False
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elif my_neck["y"] < my_head["y"]: # Neck is below head, don't move down
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is_move_safe["down"] = False
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elif my_neck["y"] > my_head["y"]: # Neck is above head, don't move up
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is_move_safe["up"] = False
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# TODO: Step 1 - Prevent your Battlesnake from moving out of bounds
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# board_width = game_state['board']['width']
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# board_height = game_state['board']['height']
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# TODO: Step 2 - Prevent your Battlesnake from colliding with itself
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# my_body = game_state['you']['body']
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# TODO: Step 3 - Prevent your Battlesnake from colliding with other Battlesnakes
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# opponents = game_state['board']['snakes']
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# Are there any safe moves left?
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safe_moves = []
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for move, isSafe in is_move_safe.items():
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if isSafe:
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safe_moves.append(move)
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if len(safe_moves) == 0:
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print(f"MOVE {game_state['turn']}: No safe moves detected! Moving down")
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return {"move": "down"}
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# Choose a random move from the safe ones
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next_move = random.choice(safe_moves)
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# TODO: Step 4 - Move towards food instead of random, to regain health and survive longer
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# food = game_state['board']['food']
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print(f"MOVE {game_state['turn']}: {next_move}")
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return {"move": next_move}
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